Tutorials

SkinVue6 QuickStart Guide

The QuickStart guide that comes with SkinVue6

SkinVue6 Users Guide

The Users Guide that comes with SkinVue6

SkinVue6 Workflow Tutorial:
Basic Poser Character Rendering
This tutorial explains how to use Vue 6 and SkinVue6 to add realism and clarity to your imported Poser characters.  It  demonstrates a typical workflow and reveals a number of tips for producing higher quality renderings using Vue 6 and SkinVue6.
 
SkinVue6 Wet SkinTutorial This tutorial explains how to use the wet skin features of  SkinVue6 to give your character renders a wet look which can range from oily/moist skin to soaking wet skin.
 
High Ambience:
Photo-realistic Lighting and Atmospheres in Vue 6
This tutorial explains how "High Ambience" in Vue 6 is used to achieve greater photo-realism.  The concepts explained here are encapsulated in 6 free scene files which can be downloaded here:

High Ambience
 

Enhancing Realism Part 1:
Depth and Separation

To achieve greater realism, especially with human character renderings, it's important to create a sense of space between the character and the surrounding scene.  This tutorial explains several techniques for accomplishing this by using a backdrop plane.

Enhancing Realism Part 2:
Outdoor Lighting

Lighting is one of the most important factors when generating convincing, photo-real renderings. The interaction of lighting setups along with the atmosphere will strongly dictate the visual render quality and believability.

Enhancing Realism Part 3:
Indoor Character Portrait Lighting
There are a number of techniques which can be used to enhance realism for indoor character portrait type renders.  The key is to establish a good lighting setup which balances the light and shadow contribution from indirect lighting with additional direct lighting
Demystifying the Vue 5 Function Editor E-On Software's VUE 5 function editor contains incredibly powerful features and capabilities to make or modify a virtually unlimited variety of materials.  This PDF tutorial walks through a basic workflow for using the function editor and illustrates several examples for combining and distributing colors and noises to create advanced materials.  It assumes that the reader has at least a working familiarity with the function editor and VUE 5 (688 KB)
Creating a Beach Shore Creating a convincing foamy, wet shoreline has always been a difficult challenge.  With Vue 6 and its new layered materials and environmental sliders, the process of creating  foamy, wet shoreline is much easier and provides much greater flexibility. 
Creating a 3 Layer Mixed Material by Altitude A screen shot jpeg tutorial on how to create a multiple mixed material in Vue
Driving an Ecosystem Material
Distribution using a Bitmap
A screen shot jpeg tutorial on how to place materials in an Ecosystem by using a bitmap to control the distribution and placement of objects
Driving an Ecosystem Material
Distribution using a Function
A screen shot jpeg tutorial on how to place materials in an Ecosystem by using a function to control the distribution and placement of objects
Setting an Ecosystem Distribution
Based on Object Altitude
A screen shot jpeg tutorial that explains how to place materials in an ecosystem based on the altitude of an object.  Useful if you want to place trees at the base of a mountain and rocks up above. 
How to Load and Set a Transparency Map in Vue A screen shot jpeg tutorial which explains how to load and set transparent texture materials in Vue.

Poser to ZBrush to Poser the Fast and Easy Way

 

This PDF tutorial illustrates a method for quickly and easily transferring ZBrush generated morphs into Poser using a powerful utility called "Poser's Little Helper" (PHP).  The workflow underlying this method is particularly well suited for fixing Poser character joint problems as well as providing a closed loop iterative solution for creating any type of character morph (339 KB).