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Introduction |
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SkinVue6 was developed to provide fast, high quality human skin renders using
E-On Software’s Vue 6 Infinite (V6I) graphics software for 3D character
models. SkinVue6 provides a number of improvements over its
predecessor (SkinVue2) in
both ease of use and skin rendering capabilities. The most notable
improvements include:
SkinVue6 is a VuePython-Powered application designed to automate the process of generating high quality Poser character renderings using Vue 6 Infinite. Through a specially developed interactive Python program in combination with Vue6 Infinite's advanced function editor, SkinVue6 transforms imported Poser models into vivid, highly realistic characters in seconds. SkinVue 6 composite materials contain a base skin texture (either procedural or texture map driven) enhanced with greenish/blue veins, reddish imperfections, skin noise, a Fresnel light ramp that reddens skin in the shadows and skin modifiers such as dirt and wetness. There are three base skin texture options to choose from including Procedural (procedurally generated skin material using no texture maps), Toon (for cartoon style renders) and Enhanced (enhancing an existing texture map to achieve photo-realism). A custom eye shader is also included which provides fully adjustable parameters for eye warmth, eye noise, luminance, and reflection strength. In addition, SkinVue6 provides a number of atmospheres which have been optimized for skin rendering. This User Guide is intended to provide more insight into the capabilities of SkinVue6 as supplement to the SkinVue6 Quick Start Guide. It is recommended that you first read the Quick Start Guide and use the SkinVue6 software a few times before diving into this document |
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Installing SkinVue6 |
Click the SV6 installer icon and the product will install automatically.
Please note that the SkinVue6 files must be located on the same drive and folder
locations that your main Vue 6 Infinite program is installed on. Do
not install the SkinVue6 files in your "My Documents|e-on software" folder.
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Importing Poser Figures |
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When importing Poser figures into Vue, follow these guidelines:
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Launching SkinVue6 |
When launching SkinVue6, follow these guidelines:
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SkinVue6 Scenes |
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SkinVue6 Material Swapper |
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SkinVue6 Skin Modifier |
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SkinVue6 Eye Modifier |
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SkinVue6 Atmospheres |
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SkinVue6 Render Filters |
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SkinVue6 Menus |
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Tips and Tricks |
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Photo-real Rendering: The keys to making great, photo
real-type renders in Vue are using high quality texture maps, a good
lighting/atmosphere setup and the having the right skin appearance. In
general, the fewer lights you use, the better. Normally, I use just
two lights (the sun or main light and a Fill light) about 80% percent of the time. In
some cases, I might add an additional point light or two to bring out more skin
speculars or to add some different colors to the skin. For more
information on lighting and rendering techniques, please visit the SkinVue6
Tutorials section at:
http://www.SkinVue.net/Tutorials Manually Adjusting the Function Nodes: SkinVue6 was designed to eliminate any user intervention or adjustment of the SkinVue6 material Function Editor nodes. While you are certainly free to play with the nodes as you like, keep in mind the following:
What are the tradeoffs in using the various types of
atmospheres? For medium to far away renders, AO is perfectly fine in most cases. It's much faster than GI or GR and the quality drop off in shadow accuracy is not very noticeable at far distances. Also, in general you should turn off global lighting for any hair objects used since this will slow the render down to a crawl. Usually I add a single point or spot light to light the hair and that light is set to only affect the hair and nothing else. Positioning the SkinVue Window: When working on Skin and Eye adjustments using SkinVue, you can freely move the Skin Vue window around in order to see various parts of the scene. When temporarily finished with your Skin/Eye adjustments, you can just minimize the SkinVue window and go back to working on your scene. When you need to re-adjust Skin/Eye parameters again due to any scene/lighting changes, simply restore the SkinVue window and continue with your adjustments.
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